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1. Introduction This opportunity for complex spatiotemporal simulation offered by digital technologies allows a subversion of the computer’s traditional role as an image production device, through its use in my own work to create preliminary sketches as a basis for sequential pieces finished in traditional analogue forms. I am currently exploring these connections via the presentation of a variety of spatial and temporal sequential imagery in a series of exhibitions, and supporting contextual research.
In my case, this modern approach to moving image construction has offered a strong framework for considering the validity of artistic experimentation with a motion-based subject matter that disperses into the static. As the perception of motion in sequential images is constructed cognitively rather than through retinal persistence, my work asks the viewer to explore this process through foregrounding the constructed and the staged. The direction of my research is further supported by an investigation of a variety of historical approaches to image construction, where each of these supportive prior examples has been conditioned by an artistic focus on a work’s ability to operate as sequential art. Through this aspect of the research, I have begun to map both an historical territory and simultaneously a sampling of wordless narratives that draws linkages between sequential art and my current studio practice. The range of works sampled is intended to inform a contemporary approach that is based in spatial and temporal sequentiality, and includes work from practitioners as diverse as Hogarth, Duchamp, Marey and Guo-Qiang.
5. References
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